In Fortnite, you are INSIDE a narrative about the Metaverse. The Rift Tour may make that narrative even more explicit. But let's not forget about the Bored Apes. Because there's more than one story being played out.
Facebook is all in on the metaverse. Or at least "OUR vision" for the metaverse. But they're not the only game in town, and it's up to the rest of us to decide who should own the toll roads connecting the metaverse.
Pico Velasquez is pushing the boundaries of physical architecture and spatial experiences. And the lessons she's learned have implications for how we think about the design of the Metaverse.
The purchase of Sketchfab by Epic Games helps to establish a key foundation for the Metaverse. More than a 3D market, Sketchfab has created a portable 3D memory box.
Varjo is launching Reality Cloud, and with it a new type of interaction for the Metaverse: the ability to teleport to another physical world location, which is scanned and distributed in real-time.
Semi-autonomous avatars will be a design pattern for the Metaverse. Understanding the concept helps to puncture some common myths about how the Metaverse will operate.
The Metaverse is everything. Pokemon. Fortnite. NFTs and crypto. Wear glasses and you'll be inside the Metaverse. But when everything is being called the Metaverse, has the term lost its meaning?
Driving a car may be the first introduction to the Metaverse for a lot of people. The combination of technologies being poured into self-driving cars, and their role as a moving media platform puts driving ahead of other contenders.
We are in a time of profound change. And one of those shifts is in the digitization of everything. Augmented/virtual/synthetic realities are markers in a much larger shift: the digitization of the entire human experience.
With Apple rolling out new products, it's tempting to look for hints of coming glasses. But the bigger picture is an approach to products which has become as tight and seamless as an iMac bezel.